Among the most challenging Learning Objectives are those that require the learner to unlearn behavior - especially behavior deeply rooted in ancient evolutionary selection [1]. One such challenge is the mitigation of cognitive bias. After observing that traditional linear training does not reliably deliver lasting improvement to such deeply held cognitive behavior [2], a group of researchers began to experiment with game-based learning. Much of the success of the game experiments can be attributed to the efficacy of Adaptive Instruction Systems (AIS). The principles of AIS are usually applied consciously to the design of game-based learning. Even when they are not explicitly invoked, the nature of good game design is inherently one of adaptive instruction. This is most easily demonstrated with a case study of one of the games - Enemy of Reason. Enemy of Reason has been shown to be a particularly efficacious tool for mitigating Cognitive Bias. A large scale and complex game, it employs a variety of mechanics rooted in game design, adaptive instructional design and in the literature of intelligence analysis. Enemy of Reason is acutely relevant to the current moment. It treats cognitive bias not only as a natural phenomenon but as the result of an attack by an enemy determined to wage psychological warfare.
CITATION STYLE
Jacobson, D., & Dargue, B. (2019). Change Your Mind: Game Based AIS Can Reform Cognitive Behavior. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11597 LNCS, pp. 108–117). Springer Verlag. https://doi.org/10.1007/978-3-030-22341-0_9
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