This article discusses the development and feasibility testing of QuizWhizzer-based Electronic Interactive Game media with the Sub-theme of An Attempt for Environmental Conservation at the fifth- grade students of SDN Cikutamahi 01. The method used is the Research and Development (R&D) with the ADDIE method (Analyzing, Designing, Developing, Implementing, and Evaluating). To find out the feasibility of QuizWhizzer-based Electronic Interactive game media, the researchers provided validation for 6 experts, trials, and field trials. The results indicate that the QuizWhizzer-based Electronic Interactive Game is feasible to use as an evaluation in the classroom. Based on the data validation, the media expert validation average percentage was 92%, the linguist validation average percentage was 100%, and the material expert validation average percentage was 98.33%. In addition, the results of the small group trial obtained 81.33%, and the data from the field trial obtained 95.23% in the "Very Good" category. It means that the electronic interactive game media based on QuizWhizzer on the sub- theme of environmental conservation that was developed is very feasible to use as an evaluation for students at class V of SDN Cikutamahi 01.
CITATION STYLE
Audina, L., Rostikawati, T., & Gani, R. A. (2022). PENGEMBANGAN MEDIA GAME INTERAKTIF ELEKTRONIK BERBASIS QUIZWHIZZER PADA SUBTEMA USAHA PELESTARIAN LINGKUNGAN. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 11(6), 1996. https://doi.org/10.33578/jpfkip.v11i6.9212
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