Procedural level generation in game design can reduce the resources needed in various aspects of game development while still providing a robust and re-playable game experience for the player. Procedural level design is most frequently seen in rogue-like adventure game and should not be limited to just a single genre or design style, because of the great potential of this approach. Through research into procedural generation via programming, and practical experience as a 3D artist, these two contrasting and historically separated sides of game design can be united to create a more coherent and practical approach. In this paper, we will focus on implementing and addressing technical challenges of 3D tile generation and their movement which is the main contribution of our work.
CITATION STYLE
Medendorp, A., & Semwal, S. K. (2019). Procedural 3D tile generation for level design. In Advances in Intelligent Systems and Computing (Vol. 880, pp. 941–949). Springer Verlag. https://doi.org/10.1007/978-3-030-02686-8_70
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