User requirement analysis for the design of a gamified ambient assisted living application

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Abstract

Most countries of the world are heading towards an ageing society. At the same time, newer technologies are constantly created, while the advances in networks and wireless communications allow other technologies like mobile and cloud computing to become ubiquitous. This leads to a problem that we are identifying and confronting, to make the use of modern technology easier for older adults, since it is in principle more easily perceivable by younger people. This paper presents a questionnaire study that took place during the design of a gamified mobile application that targets older people. In total 133 older adults answered the questionnaire consisting of 41 questions, providing an insightful view of their attitude towards modern technology, their health, physical activity tracking, playing games and social interaction using technology. The results provide useful insights to researchers and developers who target this age group for their human-centric applications and services.

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Kyritsis, A. I., Nuss, J., Holding, L., Rogers, P., O’Connor, M., Kostopoulos, P., … Konstantas, D. (2018). User requirement analysis for the design of a gamified ambient assisted living application. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10897 LNCS, pp. 426–433). Springer Verlag. https://doi.org/10.1007/978-3-319-94274-2_61

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