An interactive and augmented learning concept for orientation week in higher education

24Citations
Citations of this article
170Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This paper details the concept development process for an interactive and augmented reality based application that compensates for attending Orientation Week at a higher education institution. The application will help freshmen learn about the institution’s environment and campus, degree program, and course curriculum before school starts. For efficiency and to elicit high emotional engagement, various pedagogical and technological approaches are used for presenting the content, such as gamification and augmented reality. Awareness of their future learning environment, study path, and course details helps students reduce their fear of failure, and this, in turn, prevents educational withdrawal. In addition to raising awareness, the interactive augmented learning for orientation application saves educational institutions significant time and resources by preparing new students for their educational journey on their personal mobile devices. The contribution of this paper is both for academicians and practitioners regarding the process for developing an innovative concept.

Cite

CITATION STYLE

APA

Nguyen, N., Muilu, T., Dirin, A., & Alamäki, A. (2018). An interactive and augmented learning concept for orientation week in higher education. International Journal of Educational Technology in Higher Education, 15(1). https://doi.org/10.1186/s41239-018-0118-x

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free