How Users Gaze and Experience on Digital Humanities Platform?: A Model of Usability Evaluation

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Abstract

Digital humanities platform has been developing rapidly. Using eye-tracking in usability evaluation can make a difference in user experience. In this paper we propose a gaze-experience model for usability evaluation on digital humanities platform, and select the “Digital Dunhuang” platform as the case study. A user experiment was carried out to verify the application value of the model through a large amount of eye-tracking and user experience data collection and analysis. We found that the features of eye-tracking (such as fixation and saccade) and those of user experience (such as satisfaction, efficiency and effectiveness) had correlations. Implications were also put forward to improve the usability of digital humanities platform and can be extended to similar platforms.

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Wu, D., & Xu, S. (2019). How Users Gaze and Experience on Digital Humanities Platform?: A Model of Usability Evaluation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11420 LNCS, pp. 547–553). Springer Verlag. https://doi.org/10.1007/978-3-030-15742-5_52

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