… Off-task behavior in the cognitive tutor classroom: When students “Game the system”. Proceedings of ACM CHI 2004: Computer-Human Interaction (pp. 383–390) … Flow: The psychology of optimal experience … What video games have to teach us about learning and literacy …
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Rodrigo, Ma. M. T., & Baker, R. S. J. d. (2011). Comparing the Incidence and Persistence of Learners’ Affect During Interactions with Different Educational Software Packages. In New Perspectives on Affect and Learning Technologies (pp. 183–200). Springer New York. https://doi.org/10.1007/978-1-4419-9625-1_14
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