An investigation conducted into the use of a computer presentation and simulation of a game, AYO, reveals its usefulness in the study of human problem-solving since opponents whose level of sophistication can be varied systematically can be provided; subject's performance under various psychological conditions can be analytically examined and simulated. Pilot studies consisting of three experiments involving subjects whose familiarity with game playing and interaction with computers varied enormously, are reported.
CITATION STYLE
Agbalajobi, F. B., Cooper, R. L., & Sonuga, J. O. (1976). Investigation into the use of the African board game, AYO, in the study of human problem-solving. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 40 LNCS, pp. 368–387). Springer Verlag. https://doi.org/10.1007/3-540-07622-0_482
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