Emergent action language on real robots

14Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Almost all languages in the world have a way to formulate commands. Commands specify actions that the body should undertake (such as stand up), possibly involving other objects in the scene (such as pick up the red block). Action language involves various competences, in particular (i) the ability to perform an action and recognize which action has been performed by others (the so-called mirror problem), and (ii) the ability to identify which objects are to participate in the action (e.g. the red block in pick up the red block) and understand what role objects play, for example whether it is the agent or undergoer of the action, or the patient or target (as in put the red block on top of the green one). This chapter describes evolutionary language game experiments exploring how these competences originate, can be carried out and acquired, by real robots, using evolutionary language games and a whole systems approach.

Cite

CITATION STYLE

APA

Steels, L., Spranger, M., Van Trijp, R., Höfer, S., & Hild, M. (2012). Emergent action language on real robots. In Language Grounding in Robots (Vol. 9781461430643, pp. 255–276). Springer US. https://doi.org/10.1007/978-1-4614-3064-3_13

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free