Towards an ontology of requirements for pervasive games based learning systems: A requirements engineering perspective

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Abstract

The ludic, the pervasive and the educational aspects of pervasive games based learning systems (PGBLSs) have huge impact on understanding, developing, validating, reasoning and managing requirements. We propose in this paper a computation independent model (CIM) driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO). RO addresses the development of an ontology of requirements (RO) as a powerful formalism to assist requirements’ analysts in order to fulfill changing requirements in the PGBLSs dynamic context.

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Mejbri, Y., Khemaja, M., & Raies, K. (2017). Towards an ontology of requirements for pervasive games based learning systems: A requirements engineering perspective. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 176 LNICST, pp. 125–132). Springer Verlag. https://doi.org/10.1007/978-3-319-51055-2_16

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