Adaptive space carving with texture mapping

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Abstract

Space carving reconstructs a 3D object from multiple images, but existing algorithms rely on a regular grid which makes poor use of memory. By using the image information, adaptive space carving uses a recursively generated structure which reduces memory requirements and thus allows a finer grid. After reconstruction, models are triangulated to facilitate texture mapping. Experimental results show the enhanced appearance of models reconstructed in this way. © Springer-Verlag Berlin Heidelberg 2005.

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Yang, Y. K., Lee, J., Kim, S. K., & Kim, C. H. (2005). Adaptive space carving with texture mapping. In Lecture Notes in Computer Science (Vol. 3482, pp. 1129–1138). Springer Verlag. https://doi.org/10.1007/11424857_121

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