Tablets, such as the iPad and Kindle, provide a portable platform for children of all ages to explore various content through apps and interactive books. The use of gestures provides a means of interaction that is intuitive to children as a means of navigating apps or activating media-based content. The tablet as a programming platform is unique in that the gesture-based skills used in other apps are extrapolated and applied to computational thinking skills and interaction with a robot, which maneuvers based on the child’s creation. This paper describes the workflow and user interface design to facilitate Lego Mindstorms NXT programming by children.
CITATION STYLE
Ludi, S. (2015). A Tablet-Based lego mindstorms programming environment for children. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9192, pp. 106–114). Springer Verlag. https://doi.org/10.1007/978-3-319-20609-7_11
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