We will present an algorithm, based on SA-techniques and a sampling procedure, that colors a given random 3-colorable graph with high probability in sublinear time. This result is the first theoretical proof for the excellent experimental performance results of Simulated Annealing known from the literature when applied to graph coloring problems.
CITATION STYLE
Nolte, A., & Schrader, R. (1997). Coloring in sublinear time. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1284, pp. 388–401). Springer Verlag. https://doi.org/10.1007/3-540-63397-9_30
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