Content creation for computer graphics applications is a laborious process that requires skilled personnel. One fundamental problem is that manipulation of 3D objects with 2D user interfaces is very difficult for non-experienced users. In this paper, we introduce a new system that uses constraints to restrict object motion in a 3D scene, making interaction much simpler and more intuitive. We compare three different 3D scene manipulation techniques based on a 2D user in- terface. We show that the presented techniques are significantly more efficient than commonly used solutions. To our knowledge, this is the first evaluation of 3D ma- nipulation techniques with 2D devices and constraints.
CITATION STYLE
Smith, G., Salzman, T., & Stuerzlinger, W. (2001). 3D Scene Manipulation with Constraints. In Virtual and Augmented Architecture (VAA’01) (pp. 35–46). Springer London. https://doi.org/10.1007/978-1-4471-0337-0_4
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