This paper investigates how the edges of a limited size 3D virtual world model can be visualized. We compared five alternative visualization techniques by conducting downloading, post-processing and rendering measurements and evaluating the designs with a user study. Recommendations for UI designers working especially in the mobile computing domain are presented. © 2013 Springer International Publishing Switzerland.
CITATION STYLE
Vatjus-Anttila, J., Ventä-Olkkonen, L., & Häkkilä, J. (2013). On the edge of a virtual world - Investigating users’ preferences and different visualization techniques. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8309 LNCS, pp. 198–203). Springer Verlag. https://doi.org/10.1007/978-3-319-03647-2_14
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