On the edge of a virtual world - Investigating users' preferences and different visualization techniques

3Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper investigates how the edges of a limited size 3D virtual world model can be visualized. We compared five alternative visualization techniques by conducting downloading, post-processing and rendering measurements and evaluating the designs with a user study. Recommendations for UI designers working especially in the mobile computing domain are presented. © 2013 Springer International Publishing Switzerland.

Cite

CITATION STYLE

APA

Vatjus-Anttila, J., Ventä-Olkkonen, L., & Häkkilä, J. (2013). On the edge of a virtual world - Investigating users’ preferences and different visualization techniques. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8309 LNCS, pp. 198–203). Springer Verlag. https://doi.org/10.1007/978-3-319-03647-2_14

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free