Construction of sandwich cover of digital objects

2Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

An algorithm to construct a minimum vertex cover of a digital object from its inner and outer isothetic covers such that it lies within the annular region bounded by its outer and inner isothetic covers is presented here which has (Formula presented.) time complexity, where n being the number of pixels on the contour of the digital object and g is the grid size. After constructing inner and outer covers [2,3], a combinatorial technique is used to construct a sandwich cover. Sandwich cover reduces the storage complexity of the given digital object as it contains less number of vertices compared to inner or outer isothetic cover while preserving the shape of the object. Sandwich cover can be used as shape descriptor by generating several metrics on it.

Cite

CITATION STYLE

APA

Sarkar, A., & Dutt, M. (2015). Construction of sandwich cover of digital objects. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9448, pp. 172–184). Springer Verlag. https://doi.org/10.1007/978-3-319-26145-4_13

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free