3D spatial gaming interaction to broad CS participation

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Abstract

We propose a 3D environment in the form of a video game where the main idea is to increase Computer Science (CS) interest. We believe that by providing software that can be used by everyone, we can spark more interest in CS. We created a simple prototype emulating an Escape Room with the idea to attract individuals of any age range with a fun learning activity, but our primary focus is on teenagers and young adults. The puzzles in the game engage the player by giving them challenges that can be completed optimally by using computer science concepts. However, the game is presented as a typical puzzle game to avoid scaring away players who may have preconceived notions of computer science. The aim is to engage players through the puzzles to promote further interest in CS concepts.

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Bolivar, S., Ortega, F. R., Zock-Obregon, M., & Rishe, N. D. (2018). 3D spatial gaming interaction to broad CS participation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10908 LNCS, pp. 39–47). Springer Verlag. https://doi.org/10.1007/978-3-319-92052-8_4

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