Poster: Design of an educational program for freshmen before practicing project based learning: Utilization of digital storytelling

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Abstract

Our practical experience of education has shown that the group activity-based PBL process requires the ability to express one’s own ideas to others (communication skill), the ability to abstract problems and develop one’s thoughts (computational thinking skill), and the ability to move ahead with tasks in a planned manner (skill to see the big picture of matters). Therefore, we gave our attention to digital storytelling as an activity that will sharpen these three skills and that lets a student complete assignments by himself or herself. In this paper we reports on classroom exercise into which digital storytelling activities were incorporated. According to a questionnaire survey conducted after the class, our education program received positive feedback from about 80% or more of the students who took the course.

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Takemata, K., & Minamide, A. (2020). Poster: Design of an educational program for freshmen before practicing project based learning: Utilization of digital storytelling. In Advances in Intelligent Systems and Computing (Vol. 1134 AISC, pp. 755–759). Springer. https://doi.org/10.1007/978-3-030-40274-7_72

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