This paper describes the development of a Virtual Reality (VR) based therapeutic training system aimed at encourage stroke patients with upper limb motor disorders to practice physical exercises. The system contains a series of physically-based VR games. Physically-based simulation provides realistic motion of virtual objects by modelling the behaviour of virtual objects and their responses to external force and torque based on physics laws. We present opportunities for applying physics simulation techniques in VR therapy and discuss their potential therapeutic benefits to motor rehabilitation. A framework for physically-based VR rehabilitation systems is described which consists of functional tasks and game scenarios designed to encourage patients' physical activity in highly motivating, physics-enriched virtual environments where factors such as gravity can be scaled to adapt to individual patient's abilities and in-game performance. © springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Ma, M., McNeill, M., Charles, D., McDonough, S., Crosbie, J., Oliver, L., & McGoldrick, C. (2007). Adaptive virtual reality games for rehabilitation of motor disorders. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4555 LNCS, pp. 681–690). Springer Verlag. https://doi.org/10.1007/978-3-540-73281-5_74
Mendeley helps you to discover research relevant for your work.