Immersive interactive narratives in augmented reality games

4Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The industry of digital games is marked by innovation. Currently, augmented reality has been added to those games, to provide new experiences for players. However, those efforts have been focused on attracting players based on novelty devices. Digital games seem to have high potential for realizing novel interactive narratives. At the same time, there has been some academic discussion about narratives in augmented reality. In this paper, we discuss some relationships between interactive narratives, digital games and augmented reality. We then propose an approach and a specific technology setup for exploring augmented reality games as providers for innovative interactive narratives. In this augmented game space, new technology and devices are not the focus but rather the means for the realization of new experiences. © 2014 Springer International Publishing Switzerland.

Cite

CITATION STYLE

APA

Viana, B. S., & Nakamura, R. (2014). Immersive interactive narratives in augmented reality games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8518 LNCS, pp. 773–781). Springer Verlag. https://doi.org/10.1007/978-3-319-07626-3_73

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free