VR@Home: An immersive contents creation system for 3D user-generated contents

3Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper, we propose VR@Home, an immersive contents creation system for 3D User-Generated Contents(UGC). VR@Home system enables users to create realistic 3D contents for themselves and to interact with the contents. It also augments users in the virtual environment. The four components of VR@Home system, image-based modeling, real-time user segmentation, real-time soft shadow generation, and tangible user interface, provide solutions to the challenges emerging from the limitations of home environment. The proposed system is not only for 3D UGC creation, but also can be applied to interactive on-line education, personal broadcasting, and entertainment such as video games. © Springer-Verlag Berlin Heidelberg 2007.

Cite

CITATION STYLE

APA

Lee, W., Babu, C. R., Lee, J., & Woo, N. (2007). VR@Home: An immersive contents creation system for 3D user-generated contents. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4469 LNCS, pp. 81–91). Springer Verlag. https://doi.org/10.1007/978-3-540-73011-8_11

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free