Design a Dashboard for Secondary School Learners to Support Mastery Learning in a Gamified Learning Environment

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Abstract

Although prior studies have shown the benefits of using learning analytics dashboards (LADs) in non-gamified contexts in higher education, few have focused on pre-college users and gamified learning environments. In this paper, we present the design of Gwynnette Dashboard, an interactive student-facing LAD for secondary school learners that aims at promoting mastery learning in a gamified intelligent tutoring system. It contains three main components: a planet chart with two control buttons, a connected skill progress bar with a skill mastery growth line, and an overall mastery progress bar. We also report two user-centered design changes after validating our design with 18 students iteratively. Our preliminary evaluation of a fully-developed version with 2 students revealed that this dashboard with linked representations of skill mastery status and skill growth was easy for learners to understand and motivated learners to use it to regulate learning. Our future work will focus on broader classroom studies to experimentally investigate the effectiveness of this dashboard to foster mastery learning and growth mindset.

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APA

Hou, X., Nagashima, T., & Aleven, V. (2022). Design a Dashboard for Secondary School Learners to Support Mastery Learning in a Gamified Learning Environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13450 LNCS, pp. 542–549). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-16290-9_48

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