This paper determines key success factors for interactive TV games with SMS as a return channel. User requirements are determined by survey, a game application is developed and subjected to usability tests, examining the connection between game usability, gameplay concept and entertainment. Particular attention is paid to the leap between the two separate mass media by performing eye-tracking analysis of players. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Reßin, M., & Haffner, C. (2007). Human-centered design of interactive TV games with SMS backchannel. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4471 LNCS, pp. 37–46). Springer Verlag. https://doi.org/10.1007/978-3-540-72559-6_5
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