Designing for Positive Emotional Responses in Users of Interactive Digital Technologies: A Systematic Literature Review

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Abstract

In this study, 20 papers were reviewed to identify means, methods, techniques, tools or other interventions that practitioners may use to positively influence the affective state of users of digital interactive technologies. A systematic literature review was conducted in order to find such interventions. A literature background covering concepts from the fields of Human-computer interaction, as well as certain concepts from the field of psychology that is relevant to this study is provided. Search criteria were determined and used to identify research papers from various academic resources. Four categories of intervention categories were identified from the papers reviewed, which can be applied to interactive digital technologies by practitioners in order to evoke positive affect on users. These four categories were aesthetics, affective computing, need fulfilment and novel interaction techniques. The identified categories for practitioners were consolidated alongside metadata such as the types of publications of the reviewed papers, the regions the studies were conducted and the growth in the number of studies.

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Makkan, N., Brosens, J., & Kruger, R. (2020). Designing for Positive Emotional Responses in Users of Interactive Digital Technologies: A Systematic Literature Review. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12067 LNCS, pp. 441–451). Springer. https://doi.org/10.1007/978-3-030-45002-1_38

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