We explore the possibilities of replacing behaviour-generating code in computer games by real-time behaviour of live animals, and the question of whether one can play computer games against animals. To experience the differences for a human between playing against an animal or against computer code, we experimented with a variant of Pac-Man where the behaviour of virtual game characters is derived from that of live crickets in a real maze. Initial results are described in this paper. © IFIP International Federation for Information Processing 2006.
CITATION STYLE
Van Eck, W., & Lamers, M. H. (2006). Animal controlled computer games: Playing Pac-Man against real crickets. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 31–36). Springer Verlag. https://doi.org/10.1007/11872320_4
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