Animal controlled computer games: Playing Pac-Man against real crickets

15Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We explore the possibilities of replacing behaviour-generating code in computer games by real-time behaviour of live animals, and the question of whether one can play computer games against animals. To experience the differences for a human between playing against an animal or against computer code, we experimented with a variant of Pac-Man where the behaviour of virtual game characters is derived from that of live crickets in a real maze. Initial results are described in this paper. © IFIP International Federation for Information Processing 2006.

Cite

CITATION STYLE

APA

Van Eck, W., & Lamers, M. H. (2006). Animal controlled computer games: Playing Pac-Man against real crickets. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 31–36). Springer Verlag. https://doi.org/10.1007/11872320_4

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free