This chapter looks at how the concept of Augmented Reality graffiti enables us to experience an expanded view of the urban environment. It examines how the intersection between graffiti, street art and AR provides us with a complex socially and technologically encoded interface, which has the potential to combine the first-hand experience of public space with digital media, and creative practices, in a hybrid composition. The chapter begins by looking at the tradition of graffiti and street art; this is followed by a discussion around the philosophical implications for digitally augmented graffiti. A number of key techniques and technologies are then explored through the use of two practice-based case studies.
CITATION STYLE
Gwilt, I. (2018). Augmented Reality Graffiti and Street Art. In Springer Series on Cultural Computing (pp. 227–236). Springer. https://doi.org/10.1007/978-3-319-69932-5_12
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