This paper analyses Internet game practices following a double point of view, sociological and psychological. Technical and organisational game devices are presented in order to better understand how they do transform diverting practices. The authors present studies done on addiction, and especially discuss how addiction is presented in the medias as being the main topic of these online games. They propose another view on this phenomenon by analysing how the usages of these games do emerge and the meaning we can give to them. These diverting practices do transform the relationship to oneself, to the other, as well as the ambivalent connection to the body. They finally take part in a socialisation process that goes beyond the diverting level, and show the changes in our society. © De Boeck Université.
CITATION STYLE
Craipeau, S., & Seys, B. (2005). Jeux et Internet : Quelques enjeux psychologiques et sociaux. Psychotropes. https://doi.org/10.3917/psyt.112.0101
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