This paper aims to propose a semiotic perspective on how play can be used to change the citizens’ perception of the city. The paper propose a meaning-centered understanding both of play activities (seen as resemantisations of the surrounding environment) and of urban spaces (seen as complex meaning-making machines) and attempts to show how the first ones can be used to re-interpret the second ones. Finally, a few examples such as parkour and flash mobs are analyses in order to test the efficacy of the approach.
CITATION STYLE
Thibault, M. (2019). Re-interpreting Cities with Play Urban Semiotics and Gamification. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 265, pp. 276–285). Springer Verlag. https://doi.org/10.1007/978-3-030-06134-0_32
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