Performance and user preference of various functions for mapping hand position to movement velocity in a virtual environment

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Abstract

This study evaluated the effect of different hand-position-to-velocity mapping functions on user performance and preference for freehand gesture navigation in a virtual environment. Three parameters of the velocity mapping function were evaluated: hand position to velocity slope, linearity and size of the zero-velocity area around the resting hand position (e.g., dead zone). 16 subjects completed a forward movement task in a virtual environment with different distances and sizes of target-destinations. Time to complete the tasks was significantly influenced by velocity slope and linearity. Subjective usability ratings were influenced by all three parameters. When optimized, free-hand gestures provide a functional form of human-computer interaction in a virtual environment.

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Nai, W., Rempel, D., Liu, Y., Barr, A., Harris-Adamson, C., & Wang, Y. (2017). Performance and user preference of various functions for mapping hand position to movement velocity in a virtual environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10280, pp. 141–152). Springer Verlag. https://doi.org/10.1007/978-3-319-57987-0_12

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