Frontiers of Game AI Research

  • Yannakakis G
  • Togelius J
Citations of this article
Mendeley users who have this article in their library.
Get full text


In this final chapter of the book we discuss a number of long-term visionary goals of game AI, putting an emphasis on the generality of AI and the extensibility of its roles within games. In particular, in Section 7.1 we discuss our vision for general behavior for each one of the three main uses of AI in games. Play needs to become general; generators are required to have general generative capacities across games, content types, designers and players; models of players also need to showcase general modeling abilities.




Yannakakis, G. N., & Togelius, J. (2018). Frontiers of Game AI Research. In Artificial Intelligence and Games (pp. 279–291). Springer International Publishing.

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free