Human 3D motion computation from a varying number of cameras

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Abstract

This paper focuses on how the accuracy of marker-less human motion capture is affected by the number of camera views used. Specifically, we compare the 3D reconstructions calculated from single and multiple cameras. We perform our experiments on data consisting of video from multiple cameras synchronized with ground truth 3D motion, obtained from a motion capture session with a professional footballer. The error is compared for the 3D reconstructions, of diverse motions, estimated using the manually located image joint positions from one, two or three cameras. We also present a new bundle adjustment procedure using regression splines to impose weak prior assumptions about human motion, temporal smoothness and joint angle limits, on the 3D reconstruction. The results show that even under close to ideal circumstances the monocular 3D reconstructions contain visual artifacts not present in the multiple view case, indicating accurate and efficient marker-less human motion capture requires multiple cameras. © 2011 Springer-Verlag.

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CITATION STYLE

APA

Burenius, M., Sullivan, J., Carlsson, S., & Halvorsen, K. (2011). Human 3D motion computation from a varying number of cameras. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6688 LNCS, pp. 24–35). https://doi.org/10.1007/978-3-642-21227-7_3

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