Centering, positioning an object within specified bounds, is a common computer task, for example making selections using a standard mouse or on a touch screen using a finger. These experiments measured times for participants (n = 131) to position a rectangular cursor with various widths, p (10 px ≤ p ≤ 160 px), completely within rectangular targets with various widths, w, and tolerances, t = w-p (4 px ≤ t ≤ 160 px) in one and two dimensions. The analysis divides the movement time into two phases, the transport time and the centering time. Centering times are modeled well by 1/t. All models have high correlation, r 2 ≥ 0.95. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Pastel, R. (2009). Modeling the difficulty for centering rectangles in one and two dimensions. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5611 LNCS, pp. 879–888). https://doi.org/10.1007/978-3-642-02577-8_96
Mendeley helps you to discover research relevant for your work.