The task of choosing players to form optimal games is formulated as a binary mathematical programing problem. An efficient heuristic is proposed and decomposed to build a multi-agent system. The quality of such a solution is compared with the quality of the exact one, found with the MILP solver. The scalability of the system is verified by numerical experiments.
CITATION STYLE
Latocha, D., & Arabas, P. (2016). Multi-agent system for on-line game matchmaking. In Advances in Intelligent Systems and Computing (Vol. 440, pp. 245–256). Springer Verlag. https://doi.org/10.1007/978-3-319-29357-8_22
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