… For the concepts of flow and optimal cognitive load, EEG indicators for cognitive load/task … small groups should have been controlled for preexisting skill levels (eg, game experience in general … may already be a tremendous gain in terms of training time, student motivation, and …
CITATION STYLE
van der Pal, J., Roos, C., & Sewnath, G. (2018). Exploring Adaptive Game-Based Learning Using Brain Measures. In Digital Technologies: Sustainable Innovations for Improving Teaching and Learning (pp. 161–171). Springer International Publishing. https://doi.org/10.1007/978-3-319-73417-0_10
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