Gamified systems nurture an ulterior goal set by their designers (e.g., a positive behavioral change). Behavioral profiling allows understanding whether users play as intended and reach such a goal. Analyzing in-game behaviors can also highlight unexpected interaction patterns or unengaged users. Current logging systems can track and store any in-game action. However, such high-dimensional data should be carefully processed to retain relevant knowledge while filtering unnecessary noise. Analysts can either aggregate data into a single data point per player or maintain temporal information. This study compares aggregated and temporal behavioral analysis conducted on a gamified system, promoting sustainable mobility (Play&Go). Results show how, in Play&Go, aggregated analysis conveys information on long-term winning strategies, whereas temporal analysis describes short-term strategies. Additionally, studying the temporal evolution of players' behaviors emphasizes a sharp division among engaged and unengaged users. We show how aggregated and temporal analysis hold a complementary view of players' experiences.
CITATION STYLE
Loria, E., Rivera-Villicana, J., & Marconi, A. (2021). Do they play as intended? - Comparing aggregated and temporal behavioral analysis in a persuasive gamified system. In Proceedings of the Annual Hawaii International Conference on System Sciences (Vol. 2020-January, pp. 1315–1324). IEEE Computer Society. https://doi.org/10.24251/hicss.2021.160
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