Two years ago, the National Science Foundation sponsored a two-day work- shop called Design@2006. The 50 par- ticipants came from academia, industry, and government to discuss the impact of emerging technologies on information design and distribution ten years hence. A report was written a year later and published under the title, Design in the Age oflnj~rmation. It addrcsses four top- ics and makes specific recommendations in each: 1) rising technological opportu- nities, 2) new design principles, 3) design education, and 4) key research issues. I was a member of the Design Educa- tion working group and an author of the group's report, titled "Designing Design Education." I believe the content of our report is relevant to any program that is teaching, or planning to teach, (human- computer) interface/interaction design. If you subscribe to Herbert Simon's def- inition that "design is concerned with how things should be" (Simon, 1969), then what you do and/or teach is located within the larger design arena. Therefore the following discussion and recommendations pertain to you and your colleagues. Read on! The
CITATION STYLE
Boyarski, D. (1998). Designing design education. ACM SIGCHI Bulletin, 30(3), 7–10. https://doi.org/10.1145/565711.565716
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