RANCANG BANGUN GAME EDUKASI PECAH BALON BERBASIS ANDROID MENGGUNKAN ALGORITMA FICHER-YATES

  • Muttaqim I
  • Andryana S
  • Sholihati I
N/ACitations
Citations of this article
31Readers
Mendeley users who have this article in their library.

Abstract

Game is one of the implementations in the field of computer science which is developing very rapidly. Game is a form of educational application, which means it can be used as a learning medium where the process can be done with the concept of learning as well as playing. This Balloon Burst Educational Game is one of them. Where in the game, parents can teach children to play while learning to recognize the Spelling of the Alphabet. Educational games are made with a specific purpose as a learning tool, most educational games are similar to guessing, where in this game the user must break the available balloons and the final result is the score obtained by the user. In this study, the method used using the Fisher-Yates Algorithm was chosen because this algorithm is a better randomization method or can be said to be suitable for randomization of letters, with fast execution time and does not require a long time to perform randomization..

Cite

CITATION STYLE

APA

Muttaqim, I., Andryana, S., & Sholihati, I. D. (2021). RANCANG BANGUN GAME EDUKASI PECAH BALON BERBASIS ANDROID MENGGUNKAN ALGORITMA FICHER-YATES. JIPI (Jurnal Ilmiah Penelitian Dan Pembelajaran Informatika), 6(2), 259–266. https://doi.org/10.29100/jipi.v6i2.2020

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free