Teaching concepts in the object-oriented field

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Abstract

Teaching object-oriented programming is not easy. Many questions arise, and we have to make decisions, just at the very beginning of teaching programming: 1) How to begin teaching programming: With structured or object-oriented methods? 2) When to introduce the various OO concepts? 3) When and how deep to teach design? 4) Is it good to use prefabricated patterns? 5) In what environment to teach OO basics: Console or event-driven? I gathered viewpoints and guidelines related to these questions. At the end I show our OO design pattern in short. We have been teaching the 'Object-Oriented Design and Programming' course in our college for three years already, in which the design plays an important role. We use book [1] during the course.

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Angster, E. (1998). Teaching concepts in the object-oriented field. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1543, pp. 335–339). Springer Verlag. https://doi.org/10.1007/3-540-49255-0_97

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