Skeleton-based seam computation for triangulated surface parameterization

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Abstract

Mesh parameterization is a key problem in digital geometry processing. By cutting a surface along a set of edges (a seam), one can map an arbitrary topology surface mesh to a single chart. Unfortunately, high distortion occurs when protrusions of the surface (such as fingers of a hand and horses' legs) are flattened into a plane. This paper presents a novel skeleton-based algorithm for computing a seam on a triangulated surface. The seam produced is a full component Steiner tree in a graph constructed from the original mesh. By generating the seam so that all extremal vertices are leaves of the seam, we can obtain good parametrization with low distortion. © Springer-Verlag Berlin Heidelberg 2003.

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Zhu, X. P., Hu, S. M., & Martin, R. (2003). Skeleton-based seam computation for triangulated surface parameterization. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2768, 1–13. https://doi.org/10.1007/978-3-540-39422-8_1

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