Multi-player Role-Playing Games form rare examples of interactive, collaborative storytelling systems, especially within the tabletop format. However, despite recent advances in the theory and general knowledge of the field, models of the operation of the storytelling process in multi-player non-digital role-playing games remains relatively unspecific. In this paper, a critical synthesis of the available theory is combined with observations from a series of experiments, in a detailed model for the gaming process. © 2008 Springer Berlin Heidelberg.
CITATION STYLE
Tychsen, A. (2008). Tales for the many: Process and authorial control in multi-player role-playing games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5334 LNCS, pp. 309–320). https://doi.org/10.1007/978-3-540-89454-4_38
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