A virtual reality video player creates a different way to play videos: the user is surrounded by the virtual environment, and aspects such as visualization, audio, and 3D become more relevant. This paper proposes a video player architecture for virtual reality environments. To assess this architecture, tests involved comparisons between an SXR video player application, a fully featured 3d application, and a video player implemented in Unity. Tests generated performance reports that measured each scenario using frames per second.
CITATION STYLE
Gil, A. M., Costa, A. R., Cunha, A. C., Figueira, T. S., & Silva, A. A. (2020). Video Player Architecture for Virtual Reality on Mobile Devices. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12428 LNCS, pp. 91–100). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-59990-4_8
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