This book is about girls and women gaming and taking gaming beyond simply playing a game to other game-based activities that we argue represent new and powerful forms of twenty-first-century learning. But before we move on to our main focus, let us start with the...
CITATION STYLE
Gee, J. P., & Hayes, E. R. (2010). Video Games and Twenty-First-Century Skills. In Women and Gaming (pp. 17–39). Palgrave Macmillan US. https://doi.org/10.1057/9780230106734_2
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