Video Games and Twenty-First-Century Skills

  • Gee J
  • Hayes E
N/ACitations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This book is about girls and women gaming and taking gaming beyond simply playing a game to other game-based activities that we argue represent new and powerful forms of twenty-first-century learning. But before we move on to our main focus, let us start with the...

Cite

CITATION STYLE

APA

Gee, J. P., & Hayes, E. R. (2010). Video Games and Twenty-First-Century Skills. In Women and Gaming (pp. 17–39). Palgrave Macmillan US. https://doi.org/10.1057/9780230106734_2

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free