High-speed networks connect researchers around the world and enable new opportunities for more effective collaborations. Coupled with emerging virtual reality technologies and realistic computer graphics, we will be able to meet in a new "shared reality" as we collaborate to solve research problems, design products and educate.
CITATION STYLE
Brown, J. R. (2001). Creating a Shared Reality for Research and Education Through Networked Virtual Reality. In Frontiers of Human-Centered Computing, Online Communities and Virtual Environments (pp. 252–259). Springer London. https://doi.org/10.1007/978-1-4471-0259-5_17
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