Developing Cross-Platform Library Using Flutter

  • Ameen S
  • Mohammed D
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Abstract

Third-party libraries are frequently utilized to save implementation time when developing new software. The significance of libraries in the creation of mobile applications cannot be overstated. Others can use the programmer's library created and shared with the rest of the world in their own projects as a result of your efforts. The purpose of this work is to create a taxi service library for developers using both Android and iOS, using Dart Object-Oriented Programming, Dio, and Retrofit. The programmer's creation of an interface for accessing platform-specific functionality from the library and creating Android and iOS apps from its projects needs to speed up software development. Therefore, the best solution is for the programmer to use it. Flutter is an open-source SDK for developing high-performance and more reliable mobile applications for operating systems like iOS and Android, from a single code base. Moreover, Flutter targets the top mobile operating systems like Android and iOS. When developing a Dart open source project, the common conclusion the programmer always ends up with is to share the produced outcomes with the developer community. In the dart world, the latter should be the least objective. This will quickly enable building an app without having to develop everything from scratch. It provides a solution for GPU rendering and UI, powered by native ARM code.

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APA

Ameen, S. Y., & Mohammed, D. Y. (2022). Developing Cross-Platform Library Using Flutter. European Journal of Engineering and Technology Research, 7(2), 18–21. https://doi.org/10.24018/ejeng.2022.7.2.2740

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