Cultural Heritage Design Element Labeling System with Gamification

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Abstract

Cultural heritage (CH) artifacts, such as ceramics and clothes, reflect the unique characteristics of ancient cultures and have the potential to be sustainably employed in modern design and entertainment. In particular, the shape of ceramics reflects regional and historical characteristics, so datafication is a promising avenue to preserve these assets for future generations. However, design is a specialized domain that requires significant human (expert and novice) labor. This often tedious process decreases the labeler's motivation to complete the task, and data consistency varies with the experience and motivation of the labeler. To increase engagement, we developed an image labeling platform with graphical icon-based labeling methods and introduced gamification. The robust labeling methods with gamification increased novices' engagement and decreased the workload of expert and novice labelers, but decreased data agreement between experts and novices, so we consider opportunities for gamification within the specialized cultural heritage domain.

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APA

Lee, J., Yi, J. H., & Kim, S. (2020). Cultural Heritage Design Element Labeling System with Gamification. IEEE Access, 8, 127700–127708. https://doi.org/10.1109/ACCESS.2020.3008270

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