MC slicing for volume rendering applications

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Abstract

Recent developments in volume visualization using standard graphics hardware provide an effective and interactive way to understand and interpret the data. Mainly based on 3D texture mapping, these hardware-accelerated visualization systems often use a cell-projection method based on a tetrahedral decomposition of volumes usually sampled as a regular lattice. On the contrary, the method we address in this paper considers the slicing problem as a restricted solution of the marching cubes algorithm [1, 2]. Our solution is thus simple, elegant and fast. The nature of the intersection polygons provides us with the opportunity to retain only 4 of the 15 canonical configurations defined by Lorensen and Cline and to propose a special look-up table. © Springer-Verlag Berlin Heidelberg 2005.

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Benassarou, A., Bittar, E., John, N. W., & Lucas, L. (2005). MC slicing for volume rendering applications. In Lecture Notes in Computer Science (Vol. 3515, pp. 314–321). Springer Verlag. https://doi.org/10.1007/11428848_39

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