The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses) and the inclusion of gameplay-aware assessment procedures. In this paper, we propose an approach to the production and development of educational graphic adventure videogames that can be deployed as normal Learning Objects in a Learning Management System. The deployment is carried out using a game engine that includes a built-in assessment mechanism that can trace and report the activities of the learner while playing the game. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Martínez-Ortiz, I., Moreno-Ger, P., Sierra, J. L., & Fernández-Manjon, B. (2006). Production and deployment of educational videogames as assessable learning objects. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4227 LNCS, pp. 316–330). Springer Verlag. https://doi.org/10.1007/11876663_25
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