It is particularly important to understand the role of motivation in digital learning environments so that designers taking advantage of design principles can encourage trainee’s engagement and, by extension, the learning process and further contribute to reducing the drop-out rates. This study aims to add evidence to the context of e-learning motivational design, based on Gamification and motivational strategies of Self Determination Theory (SDT), by integrating them appropriately into Moodle Learning Management System. Judging from the initial positive results of the research conducted through an e-learning course for adult trainees and where the combination of SDT and Gamification played a key role, the proposed framework seems to have great impact on trainees’ motivation and satisfaction, leading us to describe it as a “well-designed” solution. However, a further rigorous analysis on the results is considered necessary in the future.
CITATION STYLE
Karra, S., Karampa, V., & Paraskeva, F. (2019). Gamification Design Framework Based on Self Determination Theory for Adult Motivation. In Communications in Computer and Information Science (Vol. 1011, pp. 67–78). Springer Verlag. https://doi.org/10.1007/978-3-030-20798-4_7
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