CLASSQ-L: A Q-learning algorithm for adversarial real-time strategy games

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Abstract

We present CLASSQ-L (for: class Q-learning) an application of the Q-learning reinforcement learning algorithm to play complete Wargus games. Wargus is a real-time strategy game where players control armies consisting of units of different classes (e.g., archers, knights). CLASSQ-L uses a single table for each class of unit so that each unit is controlled and updates its class' Q-table. This enables rapid learning as in Wargus there are many units of the same class. We present initial results of CLASSQ-L against a variety of opponents.

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Jaidee, U., & Muñoz-Avila, H. (2012). CLASSQ-L: A Q-learning algorithm for adversarial real-time strategy games. In AAAI Workshop - Technical Report (Vol. WS-12-15, pp. 8–13). https://doi.org/10.1609/aiide.v8i3.12547

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