Development of Standards for Production of Immersive 360 Motion Graphics, Based on 360 Monoscopic Videos: Layers of Information and Development of Content

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Abstract

Virtual reality and immersive technologies are currently in full development. One of the most widely used formats in the medium are the 360 linear videos, which are proliferating thanks to the 360 cameras available today for the user. The forms of production, including filming and post-production, in this new medium have been transformed in many of their technical procedures. But what about computer-generated graphics, such as motion graphics? The creation of linear video content with the motion graphics technique, although increasingly common, requires specific procedures and techniques that differ from formats that do not fall into the category of 360, immersive or otherwise. In this paper, we aim to establish a series of mechanisms and standards, based on the knowledge gained from experience in filmed 360-degree videos, to help facilitate the development of motion graphics proposals, also considering the parameters of usability in virtual reality.

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Rubio-Tamayo, J. L., Gertrudix, M., & Barro, M. (2022). Development of Standards for Production of Immersive 360 Motion Graphics, Based on 360 Monoscopic Videos: Layers of Information and Development of Content. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13317 LNCS, pp. 58–73). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-05939-1_5

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